A 20 percent chance of showers and thunderstorms after 4am. Patchy fog after 4am. Otherwise, mostly cloudy, with a low around 65. North northeast wind around 5 mph.
Wednesday
A slight chance of showers and thunderstorms before 7am, then a slight chance of showers between 7am and 4pm, then a slight chance of showers and thunderstorms after 4pm. Partly sunny, with a high near 85. North northeast wind 5 to 10 mph becoming south southeast in the afternoon. Chance of precipitation is 20%.
Wednesday Night
Showers and thunderstorms likely, mainly between 1am and 4am, then showers likely and possibly a thunderstorm after 4am. Mostly cloudy, with a low around 67. Southeast wind 5 to 10 mph. Chance of precipitation is 60%. New rainfall amounts between a tenth and quarter of an inch, except higher amounts possible in thunderstorms.
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Use observations to communicate what I learned with others.
Earth-Space Science
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Observe and compare trees and leaves, using senses.
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Observe weather by using senses and simple tools.
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K-ESS2-1 Use and share observation of local weather conditions to describe patterns over time.
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K-ESS2-2 Construct an argument supported by evidence for how plants and animals ( including humans) can change the environment to meet their needs,
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K-ESS3-2 Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, serve weather.
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K-ESS3-3 Communicate solutions that will reduce the impact of humans on the land, water, air, and/or other living things.
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K-ESS3-1 Use a model to represent the relationship between the needs of different plants or animals ( including humans) and the places they live.
Life Science
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K-LS1-1 Use observations to describe patterns of what plants and animals ( including humans) need to survive.
Physical Science
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Observe and compare physical properties of different kinds of matter using senses.
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Observe how different types of matter interact with water.
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Observe and mix earth materials with water and describe results.
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K-PS2-1 Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
Engineering Design
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K-2-ETS1-1 Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
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K-2-ETS1-2 Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps to function as needed to solve a given problem.
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K-2 ETS1-3 Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
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K-ETS2-2 Analyze data to determine if a design solution works as intended to change the speed or direction of an object which a push or a pull.